Dial in the cutter depth and then have at it. Pick your shoulder cut location and set up a stop on the MFT fence. First, set your router up on the guide rail. There’s high dollar machinery for this step too, but I found the MFT table to be a fantastic substitute, with my OF1000 router riding on the rail with a ¾” dado bit making a single pass per tenon side. Be sure to leave extra length for the tenons on each end. A few minutes with a sharp chisel and you have a nice clean bottom dado. This is best done with a shaper, but I wanted to keep this job limited to tools most carpenters have access to, so I used the table saw. I do this before I cut the rails to exact length because it saves some time. Next we cut a dado into the stile and rail stock to accept the panels. I also inspect the lumber and will sometimes compromise the grain direction to bury a defect in the glue face. In fact, some of the grain actually turns at the end and runs the same direction as the piece it’s laminated to. I know that this photo doesn’t show that opposed grain as well as it might (see photo, right)-we got pretty lucky with vertical grain being…well…vertical. When laminating, it’s best to orient your lumber so the grain is opposed. Maybe this is why a lot of wood doors are made from fir. The species is known for limited movement-great stability, and distinct hardness for a ‘softwood’. I try to select vertical grain materials, and Douglas Fir is a perfect choice. It's certainly effective at taking you to an uncomfortable place and letting you feel the truth of the sentiment that things get better.Without further chatter let’s build some doors.įirst, to build doors from stock, you have to laminate your stiles and rails. And it does this not with its exposition sequences or puzzles, but by making you live Robert Hill's tightly scheduled life, toilet trips and all. In two hours, using art assets that while well-drawn wouldn't look out of place on Newgrounds for their minimalism and resource economy, The White Door gets under your skin and makes you feel what it's like to be somebody else. All of us can find personal relevance and significance in that, and I suppose that's the power The White Door has. It is also a game about feeling better, and enduring life's colour-drained, joyless passages, emerging from the other side, and finding beauty in the smallest, simplest things. Without delving into the narrative specifics, The White Door is a game about feeling as bad as it's possible to feel, and with just a few brushstrokes and some voice acting it's unpleasantly effective in putting you in that mental space. Jumble things up with dreams and visions, leave a few questions unanswered, and hope the player does the rest.ĭespite all that, I found the subject matter much more challenging than the puzzles. The vagueness of the narrative might be aiming for literary complexity but, well, it comes across as taking the easy route. Sinister psych wards-all the classics are here, and its opaque storytelling style is a trope too. Games concerning themselves with mental health issues are increasingly common, and this one doesn't have much subtlety about it by comparison to its peers. In any event, there's a link within the game options to developer walkthroughs for each level, or the option to ask for a hint on the game's Discord server, so you're never truly stuck. Point-and-clicks have run the risk of being obtuse in their puzzle logic since Ron Gilbert still got IDed buying beers, so when you introduce the conceit that you're a confused and amnesiac man being held in a room by people whose motives are unclear, well, the puzzles are going to get pretty messy, aren't they? Logical they most certainly are not, and a few are just a bit too abstract to feel satisfying when you suss them out. You don't question why doing X produces outcome Y but instead just lose yourself to the flow of the journey. And in much the same way as the magical realism of Kentucky Route Zero led to tuning radios for no discernible reason, sometimes playing with the image you're presented with and challenging your assumptions about it hold the key to moving forward. It means you don't question why doing X produces outcome Y but instead just lose yourself to the flow of the journey. As it progresses it becomes something more like a traditional puzzle game, employing pattern recognition and logic challenges to gate progression, but The White Door's woozy, reality-bending tone means you're never sure of the rules. You might be dragging a coffee cup up to Robert's lips as he narrates that he took another sip of coffee in a dream sequence, or answering multiple choice questions during your daily psychological examination.
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